How To Increase Render Distance In Unity, However I don’t want

How To Increase Render Distance In Unity, However I don’t want the player to see the window frames from a certain distance. The most common solution to allow large terrain distances to be shown is to use fog to hide the detail over distances. I wan’t to be able to see objects from VERY far away, but it takes up too much CPU when I have lots of detailed objects. However, the terrain’s tree render distance limit is 2000. Im making a horror game. 1. In my game you can kinda see when it becomes better quality and I want to make it to I've created several square kilometres of terrain, and when I load up the game world it renders out the view distance very far. Full details are given on the component reference page but the images below Does anyone know if its possible to change the max shadow distance at runtime in URP? I understand you can set different presets and change those at runtime, but I’m interested to know if its possible to change shadow distance on its own or across all presets. How can I do that? I've tried finding the "Terrain" script to change the code, but couldn't find it. this value increases the render distance a surprising amount when set to 0 increasing this value lowers the distance that objects will be rendered at full quality which will improve performance at the cost of visual fidelity.

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